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Takefumi Aida is a Japanese architect and theorist. He questioned the tenets of the Modern Movement relating to form and function. He is mostly known for his designs of so-called ‘Toy Block’ houses, composed of simple block-like elements.
Aida is a founder-member of the counter-Metabolist group ArchiteXt (1971), which was opposed to the incipient totalitarianism of Modernism (and especially Metabolism), the group (based on the journal of the same name) promoted contradiction, discontinuity, individualism, and pluralism.
Takefumi Aida. GA Houses. 4 1978: 86 - 87 - 88 - 89 | RNDRD
Image 1: Annihilation House 1972
Image 2: Nirvana House 1972
Image 3: Die House 1974
Image 4: Stepped - platform House 1976
it’s so hard not to print these out and make them
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If you haven’t heard of Victory City before, it could be described as a kind of hobbyist’s architectural and urban utopia, a life-time project by an Ohio businessman Orville Simpson II, who without formal training began drafting a concept of an ideal city and of course such effort required him to illustrate the plans. Without going into the details of the utopia or its position on the modernism axis, here’s instead a collage of some of his original sketches.
There’s this kind of discourse on art without artists (and sometimes also architecture without architects), but it’s not entirely obvious how to position these drawings. And yet, these images have a distinct aesthetics that seems somehow cool at this moment (some contemporary practices also come to my mind). And at least in the image-heavy mindset of showcasing architecture on Tumblr, they stand on their own.
Of the images I’m only including a citation-like snippet here. See an entire pictorial tour of Victory City here.
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Classic Chinese Ancient Buildings Cutaways Li Ganlang [via]
"Li Ganlang 2005 onwards started drawing, anatomical drawings to show the Chinese construction Shi Jingdian construction law, showing Chinese cultural characteristics of various buildings, covered wood constitutive temples, pavilions, towers, gates, caves, bridges, houses and so on five Shiyu Zuo building. By Yuan-Liou Publishing Company."
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Procedurally generated architecture by a game developer named Cedric, built using Unity. Cedric describes himself as an “indie game dev focused on social AI, emergent narrative and procedural worlds.”
Bonus spinning procedural tree house at the bottom.
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by cire_k 1:1 Details #architecture#details#usyd#fullscale#keen#architectureschool#thehearth#construction#drawing#vscocam
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MvdR corners - One Charles Center (Baltimore - 1960-61) & the Chicago Federal Center (Chicago - 1959-64).
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WAÏF: Where architecture is colored volumes
Mummers Theater in Oklahoma City by John Johansen
Stage Center Theater has been lauded by some as a funky architectural centerpiece to OKC, but marauded by others as an embarrassing eyesore that hinders midtown development and reduces the values of surrounding features such as Bricktown, the Myriad Gardens, and the Cox Convention Center. When I heard that the building would likely be torn down soon to make way for a business center, I had to take the opportunity to get some photos. Whatever side of history this building lands on (stuck in the past or part of OKC’s future), there’s no denying that it makes a statement.
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Mummers Theater, Oklahoma City, Oklahoma, 1966-70
(John M. Johansen)
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Turning Bridge-Building Sideways
In 1978, SOM architect Myron Goldsmith and engineer T.Y. Lin created a remarkable structure to span the challenging middle fork of California’s American River. Ruck-A-Chucky Bridge elegantly solves the problem of building a stable, economical structure across a wide, steep gorge by entirely rethinking the principles of bridge-building. A “hanging arc,” the bridge was to be suspended by 80 high-strength cables and balanced by tensile forces. Though unbuilt, Ruck-A-Chucky Bridge stands as a masterwork of innovative design and structural economy to this day. Learn more
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WAÏF: Where architecture ïs illustration
Rod Hunt, Russian Campaign for Ikea.